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yggdrasil

Yggdrasil: 2D Platformer Game/ Narrative Game/ Unity Game
Team members: Prisyafandiafif Charifa/ Keng-Kai Chang/ Pin Qiu / Rizky Winanda /Zijian Zhou /Ivy /Kevin Stirnweis 
Team Role: Game Designer/ Level Designer/ Artist
- Showcased at NYU End of Year Show 2016(May 20, 2016)
- Dialogue Based Level Design.
- Boy Meets Girl Style.
 
Yggdrasil is a narrative-driven, 2D platform puzzle game
where the player explores the relationships of the main character April and her two old friends Roy and Dylan.
Though they have not been close since they were younger,
they now find themselves on a quest to retrieve medicine to save their ailing town elder.
April discovers she needs to mend their relationship before she can mend the elder.
Through exploration and dialogue decisions, April will affect the narrative as well as the puzzles in this story-based game.
It’s a story about friendship, compromise, and forgiveness.

yggdrasil TO BE CONTINUED ? Prologue iron town

Currently we haven't decide when to release the new story line and levels, but we have premade some story plots, level design and concept art before we release the 1st version of Yggdrasil. The 3D art work is the concept art of IRON TOWN and the departure cut scenes. Iron Town is the place where April, Roy and Dylan live. This is their home town and where they receive missions.
 
Copyright © 2016 Keng-Kai Chang. All Rights Reserved.
New York University 2017 Incubatee  /  NYU Game Center
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