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Independent Game Development
Rat@tat (rat-a-tat): Action Adventure Game
- First Unity Game Development during Sophomore year.
- Level Design based on reality.
 

Rat@tat(rat-a-tat) is my first game made with Unity, and the concept design of the game level is based on the side wall of a fast food restaurant nearby my dormitory. The location is sited in a wet region, where you can see some rats running through the narrow alley behind the restaurant. Therefore, I think it would be very interesting to transform the daily scenes into a game. The goal of the gameplay is quite simple. Player has to control the rat to collect 6 pieces of cheese and avoid every threat. The threats include flood and some imaginary enemies created by rat. Perhaps the rat is addicted to drugs or something.

rat@tat

Copyright © 2016 Keng-Kai Chang. All Rights Reserved.
New York University 2017 Incubatee  /  NYU Game Center
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